I haven’t been gaming in a few years, which is a pity–I’d been in a Shadowrun game with some friends from Northern Virginia, all of us over Google Hangouts, that was absolutely epic… but took the GM a massive amount of time that just wasn’t available anymore after there was a certain security scandal with his employer.
I wasn’t going to talk about it, because I figured gaming stories would require way too much context… but I think I’ve got one that would fit pretty well.
My boyfriend (now husband)’s character had a Secret. While everyone thought he was this moderately-psychotic guy in platonic love with his grenade launcher, he was actually the McGuffin at the middle of our entire campaign–a dryad on the run from the Elven Mafia after stealing and reselling a cloak that was way more important than she had any reason to know.
(Hence the passing as a human male. There’s this cool trick called Man of 1000 Faces that’s hard to get but really abusable.)
None of the other players or characters know this; I pretty much only know it because I’m his wife. (And at some point I finaegle my character into knowing it, too.) All they know is that Algothel–a common elfish female name, and that’s the *only* piece of information they have–is at the center of some kind of worldwide conspiracy, and that everyone in the world seeking great power is trying to find her.
And the GM keeps trying to pass hints–keeps coming up with circumstances where she can’t effect her glamour (but “Ima Pseudonym”‘s armor includes a full-coverage motorcycle helmet, and no one questions why his voice is higher), hinting that Algothel might be in the group, having an NPC stare straight at him and say “Algothel, this isn’t over”…
But my favorite was when… well. My and my husband’s characters were off in a meeting with a powerful NPC to make connections and tell him the dealio, full-disclosure, “I’m the powerful elf-girl you’re looking for, please protect me.”
A monster attacks the rest of the group while we’re there.
Now, our meeting happened privately with the GM; all the players know is that, though we’re sitting there watching the game during the fight, our characters aren’t there to help.
They’re victorious. But they’re curious. When the characters connect again, someone asks, “So, um. Do we go over what those guys were doing? Or do we just move on?”
We’re screwed, SO screwed, the jig is up. Obviously, this is where anyone sane, with all the secrets flying around, would go, “Yeah, Ima, Benny, what were you guys up to while we were fighting this demon horse thing?”
And we look at each other, and I say the only thing that comes to mind: “Well, I’d find it more interesting to just move on.”
And it worked.
Seriously, they shrugged and moved on. And they never found out, either. Or rather, they found out, in the last session, which was the only time we’d been able to get together for a month and a half and it was obvious everyone was just too busy to keep coming, in a circumstance specifically staged so we could end the game without having failed to reveal the Algothel secret.
(…yeah. I did rub this instance in when all was finally revealed.)
I miss my game. I don’t think I could do another right now anyway–I’ve got way too much stuff to do without it. But… *sigh* I miss it.